Advanced Animation - Project 2
INSTRUCTIONS
Project 2 - Normal & Cartoon Jump Animation
In project 2, we are task with animating two types of jumps: one would be a normal jump and another would be a cartoon jump. Normal jump is define as a more realistic jump while a cartoon jump is more outlandish with a more exaggerated stretch and squash animation.
Unlike the walk cycle, the jump animation is done by using a pose to pose. That involves normal stance, getting ready, jump, reaching the highest point, fall, land and another normal stance.
Once the pose has been set up, smaller adjustments will be made, especially with the movement of the arms and legs. This is also the part where anticipation is added to the jump. Adjustment will be made until the result looks good.
One thing to not is that the jump would look much better and more dynamic if the action is not symmetrical and instead, there are differences between the two sides.
Here is the final result of the normal jump:
The next part of the project involves a more exaggerated jump. For this one, I use the Normal Jump Animation and adjust the pose of the animation. I make sure that there is a stretch for the character as he jumps up and land, as well as making him crouch much lower than the normal animation.
This is the final result of the cartoon animation:
REFLECTIONS
Unlike the walk cycle, I find the jump cycle a lot easier to handle and the animation seem satisfactory, at least the normal jump anyway. It is the cartoon jump that I struggle with. It is not really a technical challenge and is more of a visual challenge as I have no idea how to work with a cartoon jump in a 3D space. I follow the guides of the Animator's Survivor Guide (which is a guide for 2D animation) and apply it to 3D form that result in a spaghetti like stretch in the cartoon animation.

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