Advanced Animation - Project 1

Advanced Animation
21.4.2025 - 25.7.2025
Johnny Lam Wee Zhe (0363436)
Bachelor of Design in Creative Media

INSTRUCTION

 
 

Project 1 - Walk Cycle

For the first project of advanced animation, we are tasked with creating a walk cycle of the animation, one animation will be a vanilla walk while the other will be a walk with an attitude. In my first attempt in the animation, I simply follow the instruction from Mr. Kamal during an online class.
 
Fig 1. Animation Attempt
 
Mr. Kamal taught us about the hip swings and how it correlates to the steps that the character takes as well as the arm swings too. There will also be an application of overlay animation to the character, and the torso rotates. Here is the first draft of the character:
 
 
Fig 2. First Draft
 
The first draft of the vanilla walk cycle is not great and is looking pretty stiff and the character looks a little robotic. I decide to remake the animation and follow the animation guide given as resource material.
 
 
Particularly the six postures displayed in the guide as well as made some more adjustments for the character. This is the result I got:
 
 
Fig 3. Vanilla Walk Cycle Animation
 
The second part of the project involves another walk cycle but this time with an attitude. In other words, the walk cycle has to have a distinct characteristic of the character. For that, I will have to rely on something for reference. This is the reference I have picked from Youtube.
 
 
Fig 4. 16 Walk Cycles
 
There are numerous walk cycles in the video and for my attitude walk, I decide to go for a shy walk. There are several notes being suggested in the video when making a shy walk:
 
- "Closed" postures
- Small Postures
- Slow/Average Speed
- Low Confidence
- Taking up less space
- Tensed shoulder

Following the animation reference, I make some adjustment to the vanilla walk and adjust the posture.
 
Fig 5. Attitude Walk Cycle
 

FEEDBACK

The problem with the draft animation is due to timing. It is likely that the adjustment can be made in the graph editor of Blender.
 
The arm's swing is not right, it should oppose the leg movement (left leg forward, right arm forward). Leg is kind of jerky. The hips are not sitting in the middle at the point of contact. There are also no up and down movements, this also applies to attitude walk. The leg should bounce a little when coming into contact. The wrist is also bent too much and should be less than 90 degree.
 
 

REFLECTION

I personally find the walk cycle to be quite the challenge. This animation I have does not really reach it's full potential yet, even after having my second attempt in the walk cycle. Part of the difficulty is due to the tutorial taken place online, which is my weakness. I have also realized that I could look up external resource for further help with the normal walk cycle. What I can do is to learn to be better with handling the animation graphs of the walk cycle.

 

Comments

Popular posts from this blog

Minor Project Compilation

Creative Writing Compilation

Portfolio