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Advanced Animation - Project 2

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Advanced Animation 21.4.2025 - 25.7.2025 Johnny Lam Wee Zhe (0363436) Bachelor of Design in Creative Media INSTRUCTIONS Project 2 - Normal & Cartoon Jump Animation In project 2, we are task with animating two types of jumps: one would be a normal jump and another would be a cartoon jump. Normal jump is define as a more realistic jump while a cartoon jump is more outlandish with a more exaggerated stretch and squash animation. Unlike the walk cycle, the jump animation is done by using a pose to pose. That involves normal stance, getting ready, jump, reaching the highest point, fall, land and another normal stance. Fig 1. Jump Animation Once the pose has been set up, smaller adjustments will be made, especially with the movement of the arms and legs. This is also the part where anticipation is added to the jump. Adjustment will be made until the result looks good. One thing to not is that the jump would look much better and more...

Advanced Animation - Project 1

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Advanced Animation 21.4.2025 - 25.7.2025 Johnny Lam Wee Zhe (0363436) Bachelor of Design in Creative Media INSTRUCTION     Project 1 - Walk Cycle For the first project of advanced animation, we are tasked with creating a walk cycle of the animation, one animation will be a vanilla walk while the other will be a walk with an attitude. In my first attempt in the animation, I simply follow the instruction from Mr. Kamal during an online class.   Fig 1. Animation Attempt   Mr. Kamal taught us about the hip swings and how it correlates to the steps that the character takes as well as the arm swings too. There will also be an application of overlay animation to the character, and the torso rotates. Here is the first draft of the character:     Fig 2. First Draft   The first draft of the vanilla walk cycle is not great and is looking pretty stiff and the character looks a lit...