Major Project 1 Compilation

Major Project 1
03.2.2025 - 21.3.2025
Johnny Lam Wee Zhe (0363436)
Bachelor of Design in Creative Media


INSTRUCTIONS

 


TASK 1 - PROPOSAL DEVELOPMENT

 


TASK 2 - DESIGN PROPOSITION

 
  
 

PERSONAL ASSIGNMENT PROCESS

Our group has three ideas to do in our project: an animation, a visual novel and a table top roleplaying game. The visual novel is immediately discourage due to the lack of project potential and it's not really enough. The animation does have potential but there a few problems with idea as members aren't as excited about the prospect as much and another member don't really have much to do as she is from immersive design. Ultimately, table top role playing gets picked.
 
There are few problem we have faced, two of the members are inexperienced with ttrpg and among those member, I am one of them. In order to rectify this, I went out to play a round of ttrpg with a more experience member.
 
During the discussion process, our first initial idea for our first ttrpg is a single location battle royale. The first idea is to have four faction of a single location fighting one another in a competition. The location is in an abandoned hospital, and the four groups are: the staff, the patients, the monsters and the explorers. This when my first task comes in: drawing a quick sketch of the hospital environment base on reference images. This is the supposed first draft of the hospital I made:
 
Fig 1. Hospital Exterior

Fig 2. Hospital Interior
 
Over time, though, our concepts have slowly evolved to something else. Instead, the hospital is no longer the sole battleground for the battle royale and other location are supposedly selected. The specificity is unclear, but both the director and art director replies that it's still a hospital, but other time they say it isn't. The factions do change, though. It now changed to something based on aesthetics. The gothic group, the steampunk group, the cyberpunk group and the fantasy group. Each of the group will have their own motives to win the group.
 
In this stage, I am task with drawing the locations again. This is what I have got.
 

 Fig 3. Steampunk Town Draft
 
Fig 4. Hospital

The idea behind my sketch is that each of the faction is assigned with their own shape. The desert people are represented by a triangle, hospital staff as the blob like shape, cyberpunk people would be squares and the fantasy would be using the round shape. In hindsight, I have no idea why I drew this sketches without using any perspective line even if I already know that perspective is a must, especially when I use it on my previous drawing.
 
Therefore, the first draft is no longer viable.
 
Our idea continues to change, and we decide to add one more group, the superiority group. The group that controls the game itself and the game leans into the oppressive regime narrative. They will be considered the fifth faction, and we were originally planning them as the unique card, and they will be represented as a star shape. From the reference gathered, it seems that this faction is inspired by religion. During consultation, we receive feedback that the faction does not correlate with one another, and they need to have something that connect each other. So we change the idea further.
 
We made major changes on the gothic faction and the cyberpunk faction.  Gothic faction now focuses on the general necromancy and death, while cyberpunk is removed and replaced by a police like faction call Sentinels. The game as a whole also changes. It is no longer a battle royale, but a role-playing game instead. We also added firepower to the desert tribe and name them fire smiths. During this time, we asked to test out some animation process for the character. So here are my attempts:
 
Fig 5. Testing Character turn heads
 
This is not what the lecturer is looking for however and actions has been asked and to provide something more. So I start to draw the storyboard of what the character could do. 
 
 
 
 
Then, I begin to do the animatic of the storyboard I have drawn. It remains unfinished to this day. Here is its current progress:
 
Fig 6. Animatic Progress
 
In the final week before the presentation begin, I am tasked with creating a map and the environment for the location. I was unable to finish every location in time, but I was able to make three of them and I still haven't yet to draw the map since I have not decided what every location looks like. The first location I draw is 'The Luminarian Circle' which is where the sentinel and other privilege people live. As square is the shape language of the sentinel, I decide that the building would blocky and due to it's proximity to where the Asteli (the dictator faction) live, I would show it towering over the town as well.
 
 
Fig 7. The Luminerian Circle
 
Once I have done this drawing, another week arrived, but I was able to make some time to do two more locations before the final presentation. So I drew the Firesmith town as I feel that this a crucial location since one of the character, Freya is from this very town and maybe important to incorporate in animation. Just like my previous attempt, I want to use the original shape language of the town. There is also another sketch that the art director did of a town located in a canyon, a concept that I like so I personally in corporate that to my drawing too. Here is the result:
 
Fig 8.1 Firesmith Town
 
The final location is something that has me lost of inspiration, as I have no idea what it could be like. As the art director suggestion of making the Necrologist hideout. We have an existing lore where the necrologist has secret tunnel all around the city, and they live mostly underground. The also associated with death. Then an inspiration hit, I decide to draw the living space as something related to the catacombs. I also incorporated the blob look into the drawing to the best of my ability. Here is the result:
 
Fig 8.1 The Grave
 

 Upcoming Plans

There are numerous problems and challenges when it comes to certain parts of the project. An example would be mostly animation related. The anatomy of the character would be wrong or off, as students who specialize in animation haven't learned character anatomy. The art director, who happens to come from entertainment design would teach me and the other animator (the director) about anatomy during the break. We will also have to participate in playing card based ttrpg in order to get an idea on how the game mechanic works for our game.
 
As for my personal goal, I will try to find out how to match the character design with the environment design in order to achieve a more cohesive look.
 
 

FEEDBACKS

Week 7

Physical mock up require. Make sure you have enough information for the booklets. The character design is nice. The environment has match the style of the character. Explore more potential interaction on AR. Card design need to be more polish. Look at the project in a big picture and look at every design in the concept. There are no sense of connectivity with one another. Have to test it by gathering or designs into one illustration. The break down is good but needs to flash out entirely together. Design is not solid enough. Put it reference side by side and compare. Project needs to be high quality. Figure out how books are designed. Animation need to much more better and current state of animation is a big no no. Careful about using gradient in the card as this could be reduce quality in vector based graphics. Apply some hand drawn strokes to the card design. If you draw, it will give it personal touch, maybe add shadow beneath the character etc. Card style currently looks childish. Experience and gather card based games/ttrpg communities to get the feel of how the game works. Need more test. Anatomy is good for character design but not animation.

 

Week 6

The anatomy of the feet is off. Just have a minor adjustment. (I try to ask again for specific but he says Jessica will know if I bring up the feet). Character seems to be 'floating'. Maybe add in a drop shadow, either soft or sharp and maybe even a vignette. Ensure the readability of the qr code is readable. Maybe place it below card instead. Add in the placeholder text to get the feel of the card design. Make variations of card design and not just a square border. Not much of a contrast in terms of colour. Download the model instead of making from scratch. Determine the interaction you want. Break down what interaction you want. Tweak the downloaded model a little bit. Where are the actions? This is just a character turnaround. Didn't I ask for character action last week? Where is the story? Animation does not have to be polished as long as it's clearly plan out and ready to sell on the idea. (Pretty sure when he says testing, he doesn't mean just minor actions like character rotating and head turn). Determine the problem and find solution in animation or interaction etc. Show what you can do? What your next step? Forecast what will be done in major project 2. Define problem, find solution. Communicate often (more than once per week).
 

Week 5

Make the mock-up first. Doesn't have to be that detailed. Start testing. The faster you fail, the better you grow. Make one set of cards. How illustration will set inside card frame. Make mock up. Short snippets of animation
 
 
 

REFLECTIONS

Major project is perhaps one of the more challenging modules to be taken. Not because the individual task are difficult, but the task can get overwhelming pretty quick. It is also one of those module where there are no fixed ways of doing thing because it is open-ended. I must admit that the feedback given can be rather intimidating in some ways, but I have learned to appreciate them as the feedback make sense and they were rather clear, actually. Despite that, I have noticed that we have received the same certain feedback as previously and still misunderstood some intent behind the feedback. What I could gather from this experience is that we have to ask the lecturers the right questions in order to have more clarity on what the actual intent of the feedback.

 

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