3D Modeling - Project 2

3D Modelling
22.4.2023 - 10.5.2023
Johnny Lam Wee Zhe (0363436)
Bachelor of Design in Creative Media
 

INSTRUCTIONS

 
 

PROJECT 1 - HARD SURFACE MODELLING

In this project, we are tasked with selecting from four given categories to start modelling; vehicle, robots, machine and weapons. For this particular task, I choose vehicle as my model; specifically a spaceship. Before starting to model, I have to look for image reference and here is what I have downloaded:

Fig 1.1 Image Reference

 I start of this modeling project with identifying the basic shape of this spaceship. I find this somewhat difficult as I have no idea how this shape would look especially with curves. I ended up starting the shape with a single cube and using various different tools to create the tail of the spaceship.

Fig 1.2 Making the back wings

I follow the shape of the reference the best I can and once I'm done. I select half of the of spaceship model and delete them. Then I apply mirror modifier to ensure a symmetrical look.

Fig 1.2 Using mirror module to mirror the spaceship

Here is the result of my box modeling stage of this project:

Fig 1.3 Box Model of Spaceship

Then, I begin to apply some more detail onto the spaceship and add in the cockpit of the spaceship since there will be a window that show the inside of the cockpit. I model out the seats and a wheel for the spaceship and make adjustments.

Fig 1.4 Modeling the Wheel

When the whole thing is done. I move onto applying texture onto the ship. I initially only increase the metallic drag bar to give the ship texture but it does not seem right to me so I download and an outside texture instead. I got the texture from this website: https://www.poliigon.com/search/free

I used the shade node to create the texture and add normal maps together to create the texture. Then I apply the glass material to the window. To make a more 'realistic' looking window, I went on Youtube and look up on how to make the windows look just like glass. Here is the video tutorial I follow:

 
After I have applied all the texture and made proper adjustment. I begin to work on the background by adding stars into the background since the spaceship is in space. Here is the video tutorial I found to pull off such a feat:


This is the result of the spaceship after adding in lighting and starry background:
 
Fig 2. Space Ship rendering

From the rendering itself, I find numerous lighting error on the ship especially the top of the ship. I have no idea how to fix the lighting error so I decide to submit the material render of the model. Here is the final submission for this project:

Fig 3. Final Submission


REFLECTION

After completing this modelling, I find that fixing the artifact of the complete render to be rather difficult especially when I have no idea what to do. Perhaps I could look into a complete guide to solve different types of artifacts or lighting error. The model also does not look like the actual reference image which can be quite bothersome especially if a client wants something to look exactly like a the still reference sent. Perhaps this endeavor would require further exploration of the application or uses nodes which I have yet to master.
 

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