3D Modeling - Project 3
3D Modelling
22.4.2023 - 10.5.2023
Johnny Lam Wee Zhe (0363436)
Bachelor of Design in Creative Media
INSTRUCTIONS
PROJECT 2 - THEMED BASE MODELING
For the second project of 3D modelling module, we are tasked with creating
isometric environment from a given theme. I decide to pick the cyberpunk
aesthetic. From there, I collected a few reference related to the cyberpunk
aesthetic. However there is a singular image I've drawn inspiration from. This
picture:
Fig 1. Reference for project 2
I am unsure what to talk about for this project as I created this blog
rather late and had already forgotten whatever I have done previously. There
are a few factors to note though. The reference above have shown that glass
surfaces has a reflective surface but model does not have such surface,
unless it is in viewport shading mode which I don't quite like.
I decide to look up on Youtube for tutorial on creating reflection on to
glass surfaces in blender.
Fig 2.1 Reflection on Eevee
The tutorial didn't quite help as the reflection is still absent so I
decide to move on from it.
One of the more interesting aspect of modeling this project is the usage of
the pipe itself. Of course, there is the method of using the cylinder and
the extrude editing tool but I have wonder how else to make the pipes. I
have found a tutorial on Youtube that teaches me how to made wires, cable
and pipes.
Fig 2.2 How to draw 3D cables
Even though it has cable tutorials and the reference image has tons of
cable, I decide not to include it save up time. However, I use this
technique to create the glowing pipe instead. By the time, I am done, this
is my supposed final result.
Fig 3. Draft Model
FEEDBACK
When this whole things is done, Mr. Kamal has given me a few feedback on the
model and how I can improved it. Here are the feedbacks:
"Maybe use a spotlight to shine on an object so that the viewers will have
something for their eyes to foucus on, maybe shed some light on the
chair,"
So I went ahead and do as follows, as well as readjusting the height of the
camera and adjusting the building outside the window as well as the
color.
FINAL RESULTS
Fig 4. Final Result



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